![]() ![]() Worm has several character sheets for the tropes applying to specific characters. ![]() Since it's all jumbled up and not indexed, Archive Panic does not even begin to describe it. They span from meta-analysis, wild mass guessing from spot on to crackpot, Dark Comedy, to short stories in their own right. Something of a bonus feature, if you're into story analysis, is the staggering amount of stuff in the comments to each episode. In the blog post discussing the completion of the story, the author has expressed intent to re-edit the story and try to get it published. ![]() The story has earned much praise, with reviewers citing the creativity of individual powers, flow of writing, detail and action scenes as selling points of the work. Worm launched in June 2011 and updated regularly on Tuesdays and Saturdays (and some Thursdays) until the final chapter was posted in November 2013. Over the first few plot arcs, though, the story shifts away from the hellish landscape that is contemporary high school towards the more uplifting setting of a bombed out city at the mercy of a roving band of psychopaths. Taylor's actions in the midst of this leave her in a situation where she's forced to make some hard choices, facing the reality of having to do the wrong things for the right reasons.īullying has also been featured as a major element in the plot and character development of the main character. Cape politics, factions, rivalries, information warfare, and the individual problems of the people beneath the costumes put even the heroes in something of a gray area. The story follows Taylor as she quickly gets swept up in the chaos and complexities of the "cape" community of Brockton Bay by joining with a group of villains known as the Undersiders. As the powers of parahumans are desperately needed in the attempt to beat back the Endbringers and limit the damage they can do, the agencies meant to police the supervillains are forced to grant them varying degrees of leniency in return for their assistance in combating the threat. The activities of the Endbringers lead to serious destruction, causing the loss of millions of lives, as well as catastrophic and irreversible economic and geographic damage. Things would, however, seriously change again in 1992, with the sudden arrival of the "Endbringers" giant monsters with cataclysmic powers. In addition, the growth of the superpowered criminal element and the brutality of their crimes, resulted in widespread concern and discontent amongst the regular human population, resulting in several of the world's governments founding agencies to counter parahuman criminals. But in the late 1980s and early 1990s, this Golden Age gradually faded out, as a growing number of the parahumans instead started using their powers to commit crimes, something which presented an increasingly serious challenge to the parahumans who stayed on the path of heroism. In the beginning, the sudden influx of these parahumans gave birth to the brief era that became known as the "Golden Age of Heroism", as many of them started using their powers in name of public good and helping people. Following Scion's appearance, a fraction of the human population found themselves suddenly gaining superpowers, usually a result of being faced with an extraordinary traumatic and stressful event in their lives these incidents became known as "trigger events" and the superpowered people that resulted from them became formally known as "parahumans", informally as "capes". The history of Earth Bet very closely resembles that of our own Earth, but things rather drastically changed when a naked man with golden skin, going by the name "Scion", was suddenly found hovering in the middle of the Atlantic Ocean in 1982. Worm takes place in an alternate universe known as "Earth Bet". It is the first novel in the Parahumans series. Wildbow, is a Web Serial Novel centered around Taylor Hebert, a teenager with a superpower enabling her to control bugs. Doing the wrong things for the right reasons. ![]()
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